Daniel Rose
Daniel Rose
Senior 3D Artist
Philadelphia, United States

About

Assistant Teaching Professor of Digital Media at Drexel University; Part Time Art Director at GameTextures.com

10 Year Professional Game Artist with a passion for Environment Art specializing in Unreal Engine.

Shipped Game Titles (Environment Art):
Shadow of The Colossus: PS4 (2018)
Lawbreakers: PC/PS4 (2017)
Arcade Artist (Technical Artist): HTC Vive (2016)
Infinite Crisis: PC (2015)
DDO: Shadowfell Conspiracy: PC (2013)
Defiance: PC/360/PS3 (2013)
Lord of The Rings Online: PC (2013)
Uncharted Golden Abyss: PlayStation Vita (2012)
Cypher Kids Club: iOS (2012)

Product Visualization and Rendering:
Dreamline Shower (2018-2019)

Immersive Media
SK II: The Journey (2017)
Diageo DrinkiQ: Decesions 360

Resume PDF

View

Skills

3D ModelingEnvironment DesignEnvironment ModelingPBR TexturingTexturingGame DevelopmentUnrealTeachingVirtual RealityVR

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Knald
Knald
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Vray
Vray
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
Blender
Blender

Productions

    • Video Game
      Shadow of The Colossus
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Bluepoint Games
    • Video Game
      Lawbreakers
    • Year
      2017
    • Role
      Freelance 3D Artist
    • Company
      Boss Key Productions
    • Commercial / Advertisement
      Decisions: a 360° virtual reality experience, presented by DRINKiQ
    • Year
      2017
    • Role
      Unreal Engine Technical Director
    • Company
      Vayner Media
    • Commercial / Advertisement
      SK-II: The Journey
    • Year
      2017
    • Role
      Unreal Engine Artist
    • Company
      Psyop
    • Video Game
      Arcade Artist
    • Year
      2016
    • Role
      Unreal Artist
    • Company
      Dinosaur Games
    • Video Game
      Infinite Crisis
    • Year
      2015
    • Role
      3D Artist
    • Company
      WB Games: Turbine
    • Video Game
      Lord of The Rings Online
    • Year
      2013
    • Role
      3D Artist
    • Company
      WB Games: Turbine
    • Video Game
      Dungeons & Dragons Online: Shadowfell Conspiracy
    • Year
      2013
    • Role
      3D Artist
    • Company
      WB Games: Turbine
    • Video Game
      Defiance
    • Year
      2013
    • Role
      Freelance Weapons Artist
    • Company
      Human Head Studios
    • Video Game
      Uncharted: Golden Abyss
    • Year
      2012
    • Role
      Environment Artist
    • Company
      SCEA

Experience

  • Assistant Teaching Professor at Drexel University
    Philadelphia, United States of America
    September 2019 - Present

    • Created and Taught four new courses and modified three existing courses focused on real time 3D principles

    • Led two work study students in creating the animated centerpiece of the Independence Seaport Museum’s

    The Difficult Journey Home exhibit

  • Art Director, Part Time at GameTextures.com
    Remote, United States of America
    November 2021 - Present

    • Continuing to improve visual consistency across client and internal projects though expanded documentation,

    QA processes, and weekly team review meetings as part of a fully remote team

    • Asset Integration Lead for a key external client

  • Blogger/Features Editor at Gametextures.com
    Philadelphia, United States of America
    November 2014 - November 2021

    • Write and edit game development articles on the Gametextures.com blog page

  • Senior 3d Artist at DreamLine
    Warminster, United States of America
    June 2018 - September 2019

    • Authored ‘room scene’ renders highlighting Dreamline Products for online retail and marketing

    • Lead a project to create and implement a renderer agnostic Substance Suite based pipeline

    • Introduced an Unreal Engine production pipeline and asset library

  • Contract Senior Environment Artist at Bluepoint Games
    Austin, TX, United States of America
    January 2017 - September 2017

    • Remade a section of the classic PS2 game honoring the original layout while adopting a transformational

    visual aesthetic using Maya based proprietary tools

  • Adjunct Professor of Game Art and Production at Drexel University
    Philadelphia, United States
    September 2015 - June 2018

    • Teach and mentor students in a variety of subjects related to game art and design

    • Use existing syllabi as a guide to creating updated curriculum for classes

    • Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design

  • Contract Technical Director (Unreal Engine) at VaynerMedia
    New York City, United States of America
    August 2016 - October 2016

    • Led a small team’s Unreal Engine integration into a pre-rendered YouTube 360 video for Diageo

    • Modeled, textured, set-dressed and rendered the key crash sequence

  • Contract Environment and Technical Artist at Psyop
    New York City, United States of America
    May 2016 - August 2016

    • Worked with a small team to create a YouTube 360 video for a client using Unreal 4

    • Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.

    • Modeled and textured environment assets and set dressed two of the three environments

  • Freelance 3D Artist at Boss Key Productions
    Philadelphia, United States of America
    May 2015 - May 2015

    • Modeled and textures environmental assets under the direction of a senior artist for LawBreakers

  • Freelance Weapons Artist at Human Head Studios
    Natick, United States of America
    July 2012 - September 2012

    • Created two weapon models and associated textures for use in Defiance

  • Freelance 3D Artist at Self Employed
    Philadelphia, United States
    November 2013 - June 2018

    Model and Texture Artist

    • Motion Logic Studios • Two Bit Circus LLC

    • Hero4Hire LLC • Zero Transform LLC

    • Ironbelly Studios • Hangman Digital

    • PolydigitalSE • Digital Armada

    • Endless Pools

    Environment Artist

    • M2M Studios • Koda Labs/MTI Games

    • The University of Oklahoma K20 Center • Arch Virtual

    Lead Artist and Consultant: PVP Heritage

  • 3D Artist (Temporary) at WB Games: Turbine
    Needham, MA, United States of America
    May 2012 - July 2013

    • Modeled and Textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.

    • Created assets for use in Infinite Crisis’s unique destruction system

    • Investigated a graphical anomaly that changed the art style in Infinite Crisis.

    • Was an environment artist on the pre-production team on a cancelled title

  • Environment Artist (Contract) at SIE Bend Studio
    Bend, OR, United States of America
    October 2010 - October 2011

    • Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists

    • Hand modeled terrain in Maya and used proprietary tools for population, material creation and export

    • Optimized existing PlayStation 3 assets for use in game

Report User