Full Portfolio

Click the Images to View my Work

Professional Work: Bluepoint Games (Shadow of The Colossus for PS4)

World Building, Terrain Modeling, Collision

Professional Work: Psyop (SK-II: The Journey VR)

Unreal Engine Artist (Materials and Asset Workflow, Lighting, Distillery Environment Models and Texture Work)

Professional Work: Dinosaur Games for Groove Jones (Arcade Artist: HTC Vive)

Material Work (adjustments for PBR, game play interaction), Blueprint Scripting (Block mini game)

Professional Work: Vayner Media (Decisions: a 360° virtual reality experience, presented by DRINKiQ)

Unreal Engine Technical Work (Materials, Lighting, 360 Renders, World Building)

Personal Work: PlayStation Vita

Responsible for All Work

Personal Work: Desert Falls (UE4)

Based on Knife River by Ryan Gitter

Models, Textures, Materials, Zbrush work/High Poly models, World Building, Lighting

Not responsible for any particle effects

Personal Work: Ancient Pool (UE3)

Models, Textures, Materials, ZBrush work, World Building, Lighting

Professional Work: M2M Studios

Models and Textures

Maquettes: M2M Studios

Professional Work: PVP Heritage

Art Direction, Technical Art, Models and Textures

Personal Work: Halo 4 Terminal (Marmoset Toolbag 2)

Model and Texture

Professional Work: Sony Bend (Uncharted Golden Abyss for PSVita)

Primarily Terrain and World Building, some asset creation

Professional Work: Ironbelly Studios (Galaxy Heist for PC)

High and Low Poly 3D Model and Normal Map. The textures here are my own, but the final game model was re-textured by another artist. Click to see final game model.

Materials (Marmoset Toolbag 2)

Textures (created with any or all of the following: Zbrush, Photoshop, Substance Designer, Substance Painter)

Personal Work: Cabin in Woods (UE3)

Models, Textures, Materials, Terrain (UDK), Lighting

Professional Work: PolydigitalSE (Unannounced Indie Title)

Models, Textures, Base Materials (UE 4)

Personal Work: Weight Bench (Marmoset Toolbag 2)

Model, Texture

Professional Work: Human Head Studios (Defiance for Xbox 360, PS3, PC)

Models, Textures

Professional Work: University of Oklahoma K20 Center (Mission Delta for Web Browser and iPad. Unity 4 with Marmoset Skyshop)

3D Models, Textures, Terrain, World Building, Space Debris Particle System. Props rendered in Marmoset Toolbag 1.

Professional Work: WB Games-Turbine (Infinite Crisis, Dungeons and Dragons Online for PC)

Models, Textures

Professional Work: Hangman Digital

Models, Textures (1024×1024 Diffuse Only), rendered in supplied 3DSMax Scene

Arch Virtual: Modeling, Model Cleanup, asset placement, WIP Light Baking

Arch Virtual requests artist to not post final project shots on their personal portfolios.

To view the final shots of projects I have contributed to at Arch Virtual as an artist, visit Arch Virtual’s 707 Western Project and the VR Saftey Training Project pages.

Contact Me