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Daniel Rose: 3D Artist



Shipped Titles

Shadow of The Colossus: PS4 (2018 planned)

Lawbreakers: PC/PS4 (2017)

Infinite Crisis: PC (2015)

Arcade Artist: HTC Vive (2016)

DDO: Shadowfell Conspiracy: PC (2013)

Defiance: PC/360/PS3 (2013)

Lord of The Rings Online: PC (2013)

Uncharted Golden Abyss: PlayStation Vita (2012)

Cypher Kids Club: iOS (2012)


Professional Experience

Bluepoint Games                                                                                                                                                                          1/2017-9/2017

Contract Senior Environment Artist (Shadow of The Colossus, PS4)                                                                                 Austin, TX

  • Collaborated with the Environment Art Lead and Art Director on the overall visual look for a section of the game world that maintained the layout of the original game while bringing in new, unique environmental design elements
  • Transformed the visual quality of the original game by combining the modification of existing terrain assets with kit bashing in my section of the game as well as a few other areas
  • Used proprietary tools to create both layered and decal material types


Drexel University                                                                                                                                                                         9/2015-Present

Adjunct Professor                                                                                                                                                                         Philadelphia, PA

  • Teach and mentor students in a variety of subjects related to game art and design
  • Use existing syllabi as a guide to creating updated curriculum for classes
  • Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design                                                                                                                                                                11/2014-Present

Blogger/Features Editor                                                                                                                                                                           Philadelphia, PA

  • Write and edit game development articles on the blog page


VaynerMedia                                                                                                                                                                              8/2016-10/2016

Contract Technical Director (Unreal Engine)                                                                                                                         New York, NY

  • Worked with a small team to create a YouTube 360 video for a client using Unreal 4
  • Directed other artists on best practices for working on assets designed for Unreal
  • Set dressed, lit, and set up scenes to render out an animation to be composited with live action footage
  • Rebuilt the Stereo Panoramic Capture plugin for Stereo Rendering, then implemented a non-stereo panoramic capture solution in late production to speed up render times


Psyop                                                                                                                                                                                                 5/2016-8/2016

Contract Environment and Technical Artist                                                                                                                           New York, NY

  • Worked with a small team to create a YouTube 360 video for a client using Unreal 4
  • Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.
  • Modeled and textured environment assets and set dressed two of the three environments


Boss Key Productions                                                                                                                                                                               5/2015

Freelance 3D Artist (LawBreakers, PC & PS4)                                                                                                                    Philadelphia, PA

  • Modeled and textured environmental assets under the direction of a senior artist for LawBreakers


Human Head Studios                                                                                                                                                                  7/2012-9/2012

Freelance Weapons Artist (Defiance, PC/360/PS3)                                                                                                       Philadelphia, PA

  • Created two weapon models and associated textures for use in Defiance


Freelance Artist                                                                                                                                                                                         11/2013-Present

Model and Texture Artist

·         Motion Logic Studios ·         Two Bit Circus LLC
·         Hero4Hire LLC ·         Zero Transform LLC
·         Ironbelly Studios ·         Hangman Digital
·         PolydigitalSE ·         Digital Armada
·         Endless Pools ·         Dinosaur Games

Environment Artist

·         M2M Studios ·         Koda Labs/MTI Games
·         The University of Oklahoma K20 Center ·         Arch Virtual

Lead Artist and Consultant: PVP Heritage


WB Games-Turbine                                                                                                                                                                     5/2012-7/2013

Contract 3D Artist (Environment): DDO&LOTRO (2013) Infinite Crisis (2015)                                                         Needham, MA

  • Modeled and textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.
  • Created assets for use in Infinite Crisis’s unique destruction system
  • Investigated a graphical anomaly that changed the art style in Infinite Crisis.
  • Was an environment artist on the pre-production team for a cancelled title


SCEA Bend Studio                                                                                                                                                                    10/2010-10/2011

Contract Environment Artist: Uncharted Golden Abyss (2012)                                                                                         Bend, OR

  • Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists
  • Hand modeled terrain in Maya and used proprietary tools for population, material creation and export
  • Optimized existing PlayStation 3 assets for use in game



Purdue University School of Technology, West Lafayette IN                                                                                              May 2009

Bachelor’s Degree in Computer Graphics Technology, Minor in Art and Design


Skills: Programs

3D Modeling, UV Mapping: Autodesk Maya

High Resolution Modeling: Zbrush

Texture Creation: Zbrush, Photoshop, xNormal, nDo, Knald, Mudbox, Substance Designer, and Substance Painter

Game Engines: Unreal 4, Unity 5, and previous versions

Contact Me