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Daniel Rose: Real Time 3D Artist


3D Artist who specializes in hard surface and organic environment models for real-time rendering.

Shipped Titles

Infinite Crisis: PC (2015)

Dungeons and Dragons Online: Shadowfell Conspiracy: PC (2013)

Defiance: PC/360/PS3 (2013)

Lord of The Rings Online: PC (2013)

Uncharted Golden Abyss: PlayStation Vita (2012)

Cypher Kids Club: iOS (2012)

Supple Magazine: iOS

Professional Experience

Drexel University                                                                                                                                         9/2015-Present

Adjunct Professor                                                                                                                                        Philadelphia, PA

  • Teach and mentor students in a variety of subjects related to game art and design
  • Use existing syllabi as a guide to creating updated curriculum for classes
  • Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design                                                                                                                                   11/2014-Present

Blogger/Features Editor                                                                                                                                              Philadelphia, PA

  • Write and edit game development articles on the blog page

VaynerMedia                                                                                                                                                 8/2016-10/2016

Contract Technical Director (Unreal Engine)                                                                                            New York, NY

  • Worked with a small team to create a Youtube 360 video for a client using Unreal 4
  • Directed other artists on best practices for working on assets designed for Unreal
  • Set Dressed, lit, and set up scenes to render out an animation to be composited with live action footage
  • Rebuilt the Stereo Panoramic Capture plugin for Stereo Rendering, then implemented a non-stereo panoramic capture solution in late production to speed up render times

Psyop                                                                                                                                                                    5/2016-8/2016

Contract Environment and Technical Artist                                                                                              New York, NY

  • Worked with a small team to create a YouTube 360 video for a client using Unreal 4
  • Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.
  • Modeled and textured environment assets and set dressed two of the three environments

Boss Key Productions                                                                                                                                                  5/2015

Freelance 3D Artist (LawBreakers, PC)                                                                                                  Philadelphia, PA

  • Modeled and textures environmental assets under the direction of a senior artist for LawBreakers

Human Head Studios                                                                                                                                     7/2012-9/2012

Freelance Weapons Artist (Defiance, PC/360/PS3)                                                                         Philadelphia, PA

  • Created two weapon models and associated textures for use in Defiance

Freelance Artist                                                                                                                                                            11/2013-Present

Model and Texture Artist

·         Motion Logic Studios ·         Two Bit Circus LLC
·         Hero4Hire LLC ·         Zero Transform LLC
·         Ironbelly Studios ·         Hangman Digital
·         PolydigitalSE ·         Digital Armada
·         Endless Pools

Environment Artist

·         M2M Studios ·         Koda Labs/MTI Games
·         The University of Oklahoma K20 Center ·         Arch Virtual

Lead Artist and Consultant: PVP Heritage

WB Games-Turbine                                                                                                                                       5/2012-7/2013 Contract 3D Artist (Environment): DDO&LOTRO (2013) Infinite Crisis (2015)                            Needham, MA

  • Modeled and Textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.
  • Created assets for use in Infinite Crisis’s unique destruction system
  • Investigated a graphical anomaly that changed the art style in Infinite Crisis.
  • Was an environment artist on the pre-production team on a cancelled title

SCEA Bend Studio                                                                                                                                       10/2010-10/2011

Contract Environment Artist: Uncharted Golden Abyss (2012)                                                            Bend, OR

  • Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists
  • Hand modeled terrain in Maya and used proprietary tools for population, material creation and export
  • Optimized existing PlayStation 3 assets for use in game


Purdue University School of Technology, West Lafayette IN                                                               May 2009

Bachelor’s Degree in Computer Graphics Technology, Minor in Art and Design

Skills: Programs

3D Modeling, UV Mapping: Autodesk Maya

High Resolution Modeling: Zbrush

Texture Creation: Zbrush, Photoshop, xNormal, nDo, Knald, Mudbox, Substance Designer, and Substance Painter

Game Engines: Unreal 4, Unity 5, and previous versions

Contact Me